#include
#include
#include
const double PI = 3.141592653589793;
int i,radius,jumlah_titik,x_tengah,y_tengah;
void Draw() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_LOOP);
radius=40;
jumlah_titik=20;
x_tengah=50;
y_tengah=50;
for (i=0;i<=360;i++){
float sudut=i*(2*PI/jumlah_titik);
float x=x_tengah+radius*cos(sudut);
float y=y_tengah+radius*sin(sudut);
glVertex2f(x/100,y/100);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
radius=5;
jumlah_titik=20;
x_tengah=30;
y_tengah=60;
for (i=0;i<=jumlah_titik;i++){
float sudut=i*(2*PI/jumlah_titik);
float x=x_tengah+radius*cos(sudut);
float y=y_tengah+radius*sin(sudut);
glVertex2f(x/100,y/100);
}
glEnd();
glBegin(GL_TRIANGLE_FAN);
radius=5;
jumlah_titik=20;
x_tengah=70;
y_tengah=60;
for (i=0;i<=jumlah_titik;i++){
float sudut=i*(2*PI/jumlah_titik);
float x=x_tengah+radius*cos(sudut);
float y=y_tengah+radius*sin(sudut);
glVertex2f(x/100,y/100);
}
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(0.5,0.6);
glVertex2f(0.4,0.5);
glVertex2f(0.6,0.5);
glEnd();
glBegin(GL_LINE_LOOP);
radius=20;
jumlah_titik=180;
x_tengah=50;
y_tengah=40;
for (i=90;i<=jumlah_titik;i++){
float sudut=i*(2*PI/jumlah_titik);
float x=x_tengah+radius*cos(sudut);
float y=y_tengah+radius*sin(sudut);
glVertex2f(x/100,y/100);
}
glEnd();
glFlush();
}
void Initialize() {
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
int main(int iArgc, char** cppArgv) {
glutInit(&iArgc, cppArgv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(200, 200);
glutCreateWindow("Lingkaran senyum");
Initialize();
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}
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